Elias Diego
Game Developer
Resume

Passionate about designing Game Architecture to encourage collaboration between Developers to work together and welcome the rest of the team to join in the development.

Job Experiences

Check out the Games I was a part of!
HPL Game Design
Anima X Animus
It is a 2D HD JRPG game and an in-house project of HPL Game Design. It was showcased at PGDX 2024 at the HPL Game Design Booth and it was made with Unreal Engine 5.
I led my fellow developers to work with each other using our Game Architecture and coordinating with other departments by letting them dive into the Game Project. The Game is being continued.
Personal
Cross-Destiny: Revolution -The Boundary Between Two Worlds-
Cross-Destiny: Revolution -The Boundary Between Two Worlds- is a dynamic fighting game that is influenced by the Japanese Mecha Media, where you can fly around and defeat the opposing Mech.
I was responsible for making the Game Architecture and AI. I coordinated multiple Devs to work on the Mechs and helped the Artists for developing the Environment and Assets.
Taktyl Studios
Little Wolf: The Isle of Sniff
This is a book turned game in a free-roam exploratory world where the player controls a little wolf in a quest to explore the valley in the isle and learn the basics of wolf-life. It was featured at PICOF to support the source material.
I handled and developed the Game Architecture, User Interfaces, Environment, its landscape, VFX, optimizations, its many butterflies, and arranged the assets. I created/improved the Quests and the AI associated with it.
Personal
Project Flashback
Project Flashback The Game is a 2D Platforming where the Player’s world, in the shoes of Mr. Dan, is being engulfed by Flash Games because of a weird phenomenon and has to stop it before it fully turns the world and drags it with 2020, the year when flash support ended, doomsday.
I was the only Programmer and developed all of the Game features such as the Player and Enemy Mechanics, Dialogue System, and User Interfaces of the Game.
Personal
Needs Vs Wants
Needs vs Wants is a game focused on an average worker trying to balance her money spending habits. It focuses on how a person manages their money in their personal and social lives while having bills to pay at the end of the month.
I was responsible for making the User Interfaces of the game such as Shopping, Bank, Messages, Investment Mechanics, and Menus while including the Time Progression Mechanic.

Certification